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Dustwind ps5 review
Dustwind ps5 review











dustwind ps5 review

Many of our team are passionate console gamers. How did the idea to develop a console version for Dustwind first come about?įor us it was a logical step. Hosted by 44 Bytes.We covered the console port of Dustwind by Dustwind Studios and Z-Software a while ago, but recently caught up with the people behind it to discuss what it took to bring the game to consoles after its initial PC launch. © 2022 Hookshot Media, partner of ReedPop. Join 400,662 people following Push Square: New PS5 Model Reportedly Lighter Than Ever PlayStation Studios: All Sony First-Party Developers and. PS5 Stock: Where to Buy PlayStation 5 and When in August. New PS5, PS4 Games This Week (29th August to 4th September) It has a sort of melancholic and eerie vibe to it, quite unusual at times and very different to what you normally get with platformers of the time, which I really liked.Īnyway, I suppose what I’m saying is if you think you might like these games, don’t pass them up! It sounds simple, but they manage to come up with lots of ingenious ways to use it. It turns it from your bog standard platformer and adds puzzle elements as well as parts that require pure skill and accurate timing if you want to get 100% (which I did). There’s something about the whole double jump mechanic from holding an enemy that really appeals to me.

dustwind ps5 review

I too was a huge platformer fan back in the day (still am), but these passed me by. I just hope these new ones play as well as the originals. It would never impact my purchasing decision, and isn’t the fun meant to be acquiring the trophies themselves? But I won’t keep going on about what I think of the whole trophy nonsense! 😀Īs for this game, I can’t comment on what this remaster is like (as I haven’t received my copy yet), but I’ve played the originals fairly recently, in the last 3 years, and I couldn’t praise them enough. Well, I mean now I get what the real issue is (it’s actually the number of Platinums that’s the problem, not the number of trophy lists), although personally I’d still say ‘so what’ if you only get 1 Platinum instead of 2.

dustwind ps5 review

Fri 8th Jul ah right I get it now, thanks.We actually prefer the look of Door to Phantomile with the pixel filter turned on, but there's not a right or wrong here - whether you like how the game looks or not will depend almost entirely upon your own preferences. While the visuals are now 4K and so they're better on a technical level than they've ever been, artistically, some of the levels and textures look a little flat, and Klonoa's character model is slightly different. And you can also play in co-op, but the second player acts in a support role to help Klonoa on their journey rather than as another character proper.Īs is often the case with remasters of this nature, we assume there'll be some consternation among Klonoa aficionados regarding the look of Door to Phantomile. There's also a new easy mode that gives you infinite lives, so after dying you can continue from your last checkpoint as many times as you need instead of using a continue and replaying the whole level. There's a pixel filter so you can make the games look a little more old school if you so desire. Each game can be beaten within six or seven hours, with Klonoa 2 being a mite longer, and each features secrets and collectibles that can extend that playtime by another couple of hours on top.ĭoor to Phantomile has been remastered from the 2008 Wii remake rather than the 1997 original, but otherwise both titles are just shinier, more colourful versions of the games you remember. Of the two titles, Lunatea's Veil is the better looking and more mechanically sound game, but both are of a similar quality. There's Klonoa: Door to Phantomile, originally released on the PS1 in 1997, and Klonoa 2: Lunatea's Veil which was a 2001 PS2 game. The collection here consists of two games. It's for that reason more than any other that we're giving Klonoa Phantasy Reverie Series a thumbs up. As a snapshot into the past, playing Klonoa alongside Super Mario 64 or Crash Bandicoot - themselves both recently re-released - is an interesting experience in seeing how different developers tackled the same problem. The reason we're having this little trip down memory lane right now is because Klonoa is more interesting as a curio - a strange little game of some slight historical significance - than it is as an actual game for you to play.













Dustwind ps5 review